It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
Every Week, Community Manager Laura Genender takes a look at one or more of the entries being created in our MMORPG.com blogs. This week, she looks at someone who is using the blog system to create an ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
We are fortunate at Bigbig to have a team of very passionate and hard-working designers, each with strengths and weaknesses and a strong ability to communicate. It is hard to quantify a designer's job ...
You can’t spell marketing without design, says Those Awesome Guys founder Nicolae Berbece. Speaking at Quo Vadis 2019, Berbece discussed how marketing can be baked into the game design document from ...
Now that The Wonderful 101 reached its crowdfunding target and is well on its way to meeting its stretch goals, director Hideki Kamiya revealed the design document behind the game in a new Kickstarter ...
dmit it. The thought has crossed your mind while playing a game at some point. Maybe it was a terrible game you rented at the video store, and you thought to yourself, "I could do this a lot better." ...
You could be the kind of person who just lives and breathes video games, loving every aspect of them and wishing that your everyday life could revolve around games even more. Or, you might have lots ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results